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Old Sep 13, 2005, 08:14 PM // 20:14   #1
Did I hear 7 heroes?
 
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Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Default Few Suggestions (Mainly PvE)

Been thinking about ways to make the game harder, prehaps more fun, and more strategy for some players.

PvE Only Mods:
Gold pretty much has no purpose, if you're paying insane amounts for a weapon odds are it is solely for the purpose of looks. It would be nice if that all that farming really had a purpose outside of just looking good and all these gold sinks. The only way you can acquire gold is through an RPG character anyway, so why make items that can drop with mods that would work in PvE areas. They could also allow weaponsmiths the ability to add on PvE only modifiers for weapons. Nothing too extreme, but even just something a little extra would make a person feel like their weapon is actually unique.

Yes, the game isn't supposed to be about uber items but why not just let the PvE community have something simple to somewhat satisfy their needs.

Quite frankly, it is getting annoying that the only purpose for gold is to create gold sinks rather than finding ways for players to use it effectively.

Monsters with Secondaries:
Aside from abilties like Nibble, Giant Stomp, Consuming Flame, etc... there isn't much originality in enemies. You could against a melee mob, set a few stances and watch them miss over and over. Blind them, weakness... becomes such a simple task. Why not create enemies that can overcome this weakness? Create the same challenges that you would encounter in PvP matches where your enemy is ready for your every move (to some extent). There are some nasty combinations out there in the PvP areas that would be brutal to encounter on high level enemies.

Multi-Class Skills:
The only difference between a w/e and a mo/e as far as skills is concerned is the monk and warrior. They're both as much of an elementalist as each other. I think it would be better if there was more of a difference between the two than just that. The implementation of skills that are granted to certain skill combinations would add more of feeling of being unique, and would allow for more diverse group combinations.

Suppose for example you have a skill, a shout called For Dwayna! that would be a monk/warrior or warrior/monk ability. To determine the strength of the skill, lets say it heals nearby allies for 10...30 health and gives 1...3 strikes of adrenaline (yes it would be a little strong, but it's just an example). The amount of health gained would be determined by your level in healing prayers, and the strikes of adrenaline could be tactics or strength.

Passive Skills:
Charm Animal is about the closest thing I can think of that is a passive skill. You set it, and you get your animal buddy to fight with you provided you've captured one already. All you have to do is include it in your skill bar and it does something all the time.

Lets say an elementalist could have an Energy Storage ability that does the following: You recover from exhaustion twice as fast, but whenever you would suffer exhaustion you lose 5...1 energy. So as long as this ability is on your skill tab, it is constantly in effect.

As a result it would create a variety of more than likely mesmer skills to counter them (grr those mesmers).

That's my list, just throwing it out there seeing what people think.
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Old Sep 13, 2005, 09:07 PM // 21:07   #2
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maybe I just suck... but I buy/look for the best weapons out there so I can USE them to cause MAX damage as possible in PvE. Gold is very important to me as it funds my characters for armor, weapons and items I may need in my travels. As an Ele though I would like to have better energy regain and a way of losing exhaustion... Maybe it was lag but it took me 30 seconds to recharge my flare... which usually recharges in 5 seconds if that.

I'm glad monsters do not have secondary... some of them are hard enough to beat.
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